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Monday, October 22, 2012

Asylum Preview – Halloween Just Got A Little Crazier


On October 11th, an anonymous user posted a mysterious audio file and tiny image on the APB Forums.

Players were intrigued.  What was that haunting score with eerie Tubular Bells' style syncopation? And what was up with that 200 x 200 pixel image?

Over the next few days a new image was posted in random forum threads. Some valiant players started putting together the pieces.

After some time it all became clear… we have arrived at the Asylum.



On October 22 we took down Fight Club to make way for our October 25 preview of "Asylum" to San Paro in the form of, “Fright Club.”

While this is not the full version of our soon-to-be new game area and game mechanics designed for the Asylum, we wanted to give players a serious taste of what’s to come and a chance for the community to provide layout feedback on the core game map.

When you log into the Asylum District for the first time you will unlock a new Title – “Asylum Seeker” since nothing says, “I’m a little off my rocker,” to the world than "Asylum Seeker” floating over your head.  Whether you’re hearing voices in your head, or just morbidly curious, this new Title is just the thing for you.

Fright Club includes 7 new Missions and some pumpkin smashing activities that would make Gallagher want to trade in his watermelons for pumpkins. Just leave your Gallagher-style sledgehammer at home and do it San-Paro-Style and shoot that pumpkin!

Players will also get Joker Distribution tickets when they advance new roles in the Asylum district.  

Enjoy the Asylum, collect those Joker Tickets, and go to the forums and provide map feedback on the Asylum.  Regular Fight Club will return the week after Halloween.

Also here is quick note from Qwentle:

A Message From Qwentle, Lead Designer

Hey guys,

Due to its construction (multiple level indoor areas with very limited vehicle access) and lack of mission targets, the current version of Asylum is not a straight up Action District.

Our final goal for Asylum is a free-fire district with elements of "turf control" and it also adds some non-PvP oriented goals (emphasising completing non-opposed objectives in enemy territory over engaging in combat, even rewarding players for avoiding combat during certain engagements). We paper-prototyped a number of solutions for more flexible and less goal-oriented designs, and our final design can best be described as modified small scale Turf Wars.

Completing the full non-opposed objectives for Asylum will still take quite some time, but since the map is very close to complete, and we felt Asylum fit Halloween perfectly, we wanted to take the opportunity to share it with you as quickly as possible. This meant temporarily making it a Fight Club map (or in this case a 'Fright Club' map with some modifications).

Keep in mind that the current game modes are not yet finalised, but certainly feel free to give us constructive feedback on the map layout itself.

With those important caveats in mind, please go out and enjoy this preview of Asylum!



Don’t forget to stay tuned for more details regarding all of the Halloween Contests and Events we have going on starting this week!

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