Today we're going to officially reveal all the new stuff that's coming out in the next release. It's content - BIG content - so get excited!
Shake that asset
Customization is one of the core features of APB Reloaded, and it's also one of the main reasons that our game is so unique. There's no other game that allows you to customize virtually every aspect of the game in as much detail as APB:R, and every time we speak to someone about what they like about the game, customization is one of the first things mentioned. We have a dedicated art team that are always hustling to bring more clothing, weapons and vehicles to the game, and today we’re going to look at some of the fruits of their labor.
The average clothing asset takes one of our artists about three weeks to create. Every item needs to be prototyped, modeled in high poly, normal mapped, modeled in a low poly version next, and then have color masks created for it - all of this before going into testing. There are other steps, but we won't go into the details of that just now.
We
asked Tim, one of our Senior Artists, about his time working on the clothing in
APB Reloaded. "Each item presents us with a different series of
challenges. One of the strangest difficulties is being able to find a way to
make an item of clothing that looks unique and very cool, but also generic
enough that you can customize and do plenty of different things with it,"
said Tim. His favorite clothing item he's created for APB:R is the jumpsuits
for the new Bishada packs, and his favorite item ever created by our team is
the Desert Scarf (which was created by another Senior Artist).
Speaking
of which, here's another image for your viewing pleasure:
Something
that’s become fairly critical to our team is trying to get a stronger sense of
parity between the genders and factions in APB:R. At the moment, male
characters have far more clothing items than female characters, so some of the
old assets that weren’t released are awaiting creation of female counterparts.
We’re finally getting through some of the backlog of old items though, which
means that the Desert Scarf is, at long last, on the list for the next release!
Where we’re going, we don’t need roads
A
while back, we showed everyone a piece of concept art that showed the new,
cross-faction Bishada Rapier. Since then, our vehicle team has been hard at
work turning that concept into a reality, and we’re really excited with the
final product. So, ladies and gentlemen, the Reloaded Team is proud to present
to you the first official images of the new Bishada Kissaki and Bishada Mako!
When
we design a new vehicle pack like this, we tend to think about it in terms of
how the two sides play off each other.We like to think of the Enforcers being
better funded than their Criminal counterparts – Criminals tend to have to work
their equipment out of gear that’s believably available on the open market.
Enforcers should be capable of getting their hands on more military spec and
specialized equipment. While this isn’t a rule that we treat as gospel, it’s
something that we run with when possible, and we feel that the hybrid we
managed to achieve with the Criminal Bishada is great. A lot of the styling for
the vehicle was provided by our Senior Vehicle Artist as something akin to his
dream car.
The
latest addition to APB Reloaded’s arsenal – The Nekrova N-SSW, which we
mentioned in a recent post, will also be released in an upcoming update. We’ll
be bringing two versions of this gun to the game: one version that’s obtainable
through the Armas Marketplace and another version that’s obtainable through
Joker Tickets.
We’re
shaking things up a bit in our next post, with a Q&A session where we
lovingly interrogate our Audio Engineer about the Artist Program (and his
guilty music pleasures - Prefab Sprout anyone? Google it if you don't already
know...), so stay tuned!